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The Gamesman News
The Gamesman News The Gamesman News
F1 2010 Announced
Report By: .mantis on 10 March 2010
Viewed 16 Times

Codemasters announced that F1 2010 will hit Xbox 360, PC, and PS3 this September.
A new generation of FORMULA ONE games will come to high definition consoles and PC later this year as Codemasters® today announced that F1 2010 will be released this September for Xbox 360® video game and entertainment system from Microsoft®, PlayStation®3 computer entertainment system and PC Games For Windows®.

As the official game of the 2010 FIA FORMULA ONE WORLD CHAMPIONSHIP™, F1 2010 will include all of the official teams, drivers and circuits from the coming season. F1 2010 will feature the return of seven times FORMULA 1 Drivers’ World Champion Michael Schumacher, the introduction of several new teams, and the brand new Korean International Circuit that will host the 2010 FORMULA 1 KOREAN GRAND PRIX.

The September launch will see F1 2010 become the first official FORMULA ONE game to appear for Xbox 360 and marks the return of FORMULA ONE to PC after an eight year absence. The arrival of the HD editions of FORMULA ONE follows Codemasters’ extremely successful launch of F1 2009 for Wii and PSP, which became a top five best seller throughout the past holiday period. In F1 2010 gamers will take on the full, expanded grid in a variety of game modes including GRAND PRIX, Championship, Time Trial and an extensive, innovative Career mode. F1 2010 will also feature a highly advanced damage model, fully dynamic weather system and extensive competitive multiplayer options.

In production at Codemasters Studios Birmingham, F1 2010 is being developed using the EGO Game Technology Platform, Codemasters’ proprietary tech that powered the critically acclaimed, million-plus selling Colin McRae: DiRT 2 and Race Driver: GRID. The award-winning technology has been further developed to accurately recreate the unique aerodynamics and handling of 200MPH+ FORMULA ONE cars. The tech combined with Codemasters’ unprecedented access to FORMULA ONE teams and drivers will ensure that F1 2010 delivers the most authentic FORMULA ONE racing experience yet. F1 2010 will be released September 2010 for Xbox 360, PlayStation 3 and Games for Windows.



Tiger Woods 11 Confirmed
Report By: .mantis on 09 March 2010
Viewed 90 Times

Electronic Arts Inc., (NASDAQ: ERTS) announced today that one of the most prestigious tournaments in golf, The Ryder Cup, will be featured in Tiger Woods PGA TOUR® 11. In addition, Tiger Woods PGA TOUR 11 will support Sony’s new PlayStation 3 Motion Controller to give gamers an authentic interactive swing experience. The game will be available on June 8 on the WiiTM, Xbox 360®, PlayStation®3 and iPhoneTM platforms.

Gamers will select a team and square off to try and bring home The Ryder Cup for their squad in Tiger Woods PGA TOUR 11 on all console platforms. The Ryder Cup is one of the last great sporting events to be founded in prestige rather than prize money. Choose from the U.S. or European squad and participate in the various competition formats – foursomes where players hit alternate shots, fourballs and singles which traditionally bring the biennial event to a close with players going head to head. When playing The Ryder Cup mode offline, gamers will have the option to swap matches, thus giving you the ultimate control over the outcomes of other matches.

The Ryder Cup, a competition hosted by Ryder Cup Europe LLP and the PGA of America, brings together the best American and European golfers in a team competition format, and the cover of Tiger Woods PGA TOUR 11 is a direct reflection of the tournament – as Tiger Woods denotes the U.S. team and Rory McIlroy represents the Europeans. McIlroy, hailing from Northern Ireland and currently ranked 9th according to the Official World Golf Rankings, has posted several impressive showings early in his professional golfing career. Last year, McIlroy had five top 10 PGA TOUR finishes including a third-place tie in the 2009 PGA Championship and made the cut in all four majors. As an amateur, McIlroy also has a strong history in team play events, which include appearances in the Junior Ryder Cup and Walker Cup.

“This is a huge honor for me to be the on the cover with Tiger Woods as I grew up idolizing Tiger,” said McIlroy. “The Ryder Cup has always been my favorite sporting event and the tournament is being played at The Celtic Manor Resort in Wales in 2010. Also, I’m hopeful to have an opportunity to represent the European team later in the year – it’s all very special.”
Not only will players have the ability to participate in team play but they will now be able to take a team online* via the Xbox 360 and PlayStation 3. A first for the franchise, this all-new mode will allow up to 24 players to compete head-to-head as members of team. Team members can also talk strategy with their teammates over Xbox LIVE or PlayStation Network.
Tiger Woods PGA TOUR 11 on the Wii brings the links to your living room with two all-new enhanced swing mechanics while using the Wii MotionPlusTM. The Advanced Plus swing difficulty will read rotation and swing angle while the Tour Pro swing mechanic assesses rotation, swing plane and point of contact. The Tour Pro swing features an innovative first-person camera angle from the tee box to the putting green called True View. True View creates the most immersive and authentic golf experience in any video game – you are no longer watching the golfer, you are the golfer!

Since 1986, EA has produced immersive golf experiences that give fans the ability to hit the links via an authentic gameplay experience. Since the launch of Tiger Woods PGA TOUR 99 the franchise has sold more than 25 million units worldwide**. The critically acclaimed Tiger Woods PGA TOUR 10 on the Wii was a finalist for IGN.com’s 2009 Sports Game of the Year.


Release dates subject to change.


Starcraft II Dustin Browder interview.
Report By: .mantis on 09 March 2010
Viewed 72 Times

VG247: Are you seeing any specific trends from the beta?

Dustin Browder: We’re seeing all kinds of feedback. Some of the feedback we’re taking very seriously; quite a lot of it, of course, we’re not. Players are still learning the game and they’re going through a lot of the stages we went through in development, when we learned the game. What we’re definitely seeing right now is a general weakness in Terrans versus Protoss and Zerg, and this is from stats we have internally. The most interesting thing to us at this stage of the beta is less of what people think is wrong than what we can actually prove is wrong.

Our internal stats show us that Terrans are down in 1v1 versus Protoss and Zerg, and our internal stats also show us that Terran-Terran teams are also taking a hit in almost every match-up. This we believe to be largely because of map design. The Terrans lack some of the mobility to come rescue their allies in the early game, and we do have fortress maps in the beta, but we have several maps that aren’t fortress-style maps. This means the two players don’t that close to one another, so a Terran-Terran match-up could get a little difficult if you can’t move quickly to support your allies.

We’re going to change the maps a little bit and see if we get different results, but the Terrans being down is something we’ve started to address and we’re going to continue to address in the coming weeks.

In terms of how the beta’s going, what sort of affect is it having on a projected release date for the game?

Dustin Browder: So far, the beta numbers we’ve been looking at have been very, very positive. We’re close to a 50 percent win ratio for almost every race. What we’re really doing right now is waiting to see, as the community learns more, to see if something changes in the meta-game that causes this not to be the case. And, of course, we’re still dealing with issues of unit diversity, particularly on the Zerg side. But so far, no real damage from the beta per se. Things seem to be going pretty well.

The beta’s a huge deal for Battle.net 2.0. How’s the infrastructure that you’re allowing people to use coped with the stress so far?

Dustin Browder: We’ve surviving the stress just fine. We’ve added a bunch of new keys this last week and we’ve got our concurrency up much higher than it was before. We’re receiving a lot of feedback about usability which we’re going to try to address in a content patch at some point during the beta, to get some more features and functionality out to the fans based on their experience.

Can you give us any detail on what’s going to be included in that patch?

Dustin Browder: I’m not exactly sure. Honestly, I’d love to. We’re going to be doing a lot of bug-fixes and a lot of clean-up. I know there’s one issue that I find very frustrating, where I play a match and I want to know who I just beat or who I just lost to. There’s a way to do it right now, but you have to go through a complex series of steps: you have to make the guy your friend, then you have to drill into his page, then you have to go to his ladder page, and all this kind of stuff. We’re going to add some functionality that’s going to make that super-simple to do.

There are also going to be some changes to how we do match-making. I know this for sure. But I’m not exactly sure of everything that’s going to happen. We develop these features and some of them will make the content patch, and some of them will not. I’m not exactly sure what’s going to be in the content patch and what’s not at this point.

What level of concurrency to you want to get to before the end of the beta?

Dustin Browder: I think we want to maintain about 10,000. It’s sort of our goal, and we’ve just about hit that at this point. I can see we’re at 9,000-something right now, and 10,000 is the goal. That makes our match-maker really happy, makes it really sing when we’re about at those numbers. If we get much higher than that we’ll just leave it, and if we see concurrency fall off we’ll add more keys until we get back to those numbers.

Are you seeing that ladder system working so far? I only ask as I was speaking to someone that’s been playing the beta a lot, and the potential issue he flagged was that server populations might not be maintained for the general user.

Dustin Browder: Well, it’s going to be interesting to see. Certainly in the beta it’s going to be a little more challenging. I think we’re going to be OK once we launch, right? We’ll have the game in the hands of a larger number of customers. I certainly have concerns about the off hours. I’m a little worried that the casual player’s going to have trouble getting games at 2.00am that match his skill level. He might run into scenarios there where, simply, there are not enough players at his skill level that are enthusiastic at playing at two in the morning. But I don’t know for sure. I also talked to some guys around the office and they’ve encouraged me to wait to see how popular the game is before I panic about that issue. There may in fact be a larger population than I’m giving our fans credit for at that time, but that would be a concern that I would have.


How are you seeing people responding to the general speed of the game? Most modern RTS is much slower than StarCraft. StarCraft was very immediate, and still is. You’ve obviously to great lengths to match the sequel experience to the original experience. How are you seeing people cope with the speed?

Dustin Browder: We’re seeing two types of players. We’re seeing the hardcore who’ve been with us for the past 12 years, who are just totally loving it and having a great time. We’re seeing newer players get into the beta and struggling a bit with the speed, with the rushes, with the style of gameplay we’re presenting them with. We’ve seen a lot of feedback from the newer players saying, ‘Oh my God, this is really rough. What the hell are you guys doing?’ The only thing I would say to that is that the beta is not a demo. This is not how I expect new players to experience this game. As an analogy, if you play WoW at all, it’s kind of like us releasing a beta of level 80 arena games, with nothing before that, and saying, ‘Hey, go and have fun.’ Like, there’d be no way you could jump in. The beta for us is a chance to load-test our servers, and it’s also a chance to specifically test out 1v1, and to a lesser extent our 2v2 competitive environment, so it’s really for people that want to help us test. If you’re looking to just jump in and get something that’s really fun, just like a demo, I would encourage people to not think of it that way.

For the casual players we have a 20-plus-hour campaign that we want them to play before they get into online play, to get used to the gameplay experience. We have a wide selection of AI opponents, five different difficulty levels of AI opponents, which we encourage people to try out their chosen race with before they get into online play. We have our Challenge mode, which has a bunch of maps that teach you some of the fundamentals of competitive online play, that we encourage you to play before you get into online play. We have co-operative games against the AI, an actual quick match where we pick a random ally for you and get you playing against AI opponents. So we have, I dunno, 30-40 hours of offline and semi-online play experience for the more casual players, to get them accustomed to the StarCraft II play experience, before they delve into 2v2 and 1v1 Deathmatch.

Obviously, we’re not providing any of that in the beta. I guess what I’m hoping from these guys that are struggling a bit in the beta, if they can put up with it, is to struggle a little bit, get to their skill level and then give us their feedback based on their skill level. Obviously, we’re getting a lot of play balance from the very hardcore. I can go anywhere on the internet and see what those guys think, right? But we have to make the mid-range player balance for him too. At his skill level, it has to be a fun experience. So, for those players that are at the mid-level play, and are maybe having a little trouble getting past those ten games, and when they play at four in the morning currently in the beta they just run into a bunch of platinum-level guys and they’re not feeling so happy about it, I would encourage them to try to keep playing, and try to keep playing between hours where they’re likely to find good games, and send us their feedback.

Can you measure clicks-per-minute?

Dustin Browder: Yes, we can.

Are you seeing clicks-per-minute generally increase as you run the beta over time?

Dustin Browder: I’m sorry, I’m able to see it on a game-by-game basis; I’m not able to see it globally. But that’s a great question, and certainly a stat we’d love to have. We have a ton of stats right now, and we’re having a trouble getting at them a little bit. There’s a large volume of data that our business intelligence guys are working very hard to give us access to. What I have access to now is fairly limited. I have access to maps, I have access to win-loss by race and by skill, I have access to certain unit stats, but no, I don’t have access to action-per-minute on a global scale. I’m not able to see it increasing as we go. I imagine that it would.

Certainly, my experience in Call of Duty when it first released was quite terrifying. I’m getting to be in my late 30s. I went to play Call of Duty and I got owned for many days in a row. When I was in my late 20s and early 30s I used to be able to get top stop on a Counter-Strike server with no difficulty, and Counter-Strike’s a pretty fast game. Modern Warfare I was struggling with, but as I played in that first week, I pretty soon got back into the flow of things and I wasn’t losing every head-to-head match-up by half a second. So, I certainly hope that as people get used to the game their actions-per-minute go up, but I don’t have those figures for you, sir. I’m sorry.

That’s OK. Obviously, Rob [Pardo, Blizzard's game design EVP - Ed]’s going to be doing quite a big session this week about StarCraft and more. What are we going to see from him?

Dustin Browder: Oh my goodness, I have no idea [laughs]. I should ask him in my meeting today what he’s going to talk about. I know he’s going to talk quite a bit about Blizzard design philosophy. I have seen a preview talk from him on that, and it was really quite good, I thought. He talks in detail about the philosophies that we use, and it encourages other studios not to follow our philosophies exactly of course, because that wouldn’t be right for them, but to find and create our own set of rule-sets that will make them successful. I think he’s going to talk a lot about – at least this is what I think he’s going to talk about, and I think he talked about this at DICE as well – the sort of philosophies that made us successful. Maybe it’s all BS, but the philosophies that we thought were good for us. If other studios want to steal ours then by all means, but he encourages others to pick philosophies that they think are strong for them and then stick to them.

As you’re approaching StarCraft II’s launch, the company’s becoming more active in terms of PR and putting itself out there. How important are shows like GDC and E3 to the game?

Dustin Browder: Well, I don’t know. Maybe Bob could answer that one. But certainly at GDC and DICE over the last five or six years, Blizzard has really increased presence at those shows, to try to be more helpful to the development community out there. We felt that we hadn’t been as responsible as we could have been in the past and we wanted to be more responsible going forward. We’ve actually been a growing studio since WoW launched, and it was more important for us to say, ‘Hey guys, we’re not entirely insane. We’re actually fun guys to work with and we might be fun guys to hang out with and maybe you might like to consider applying for one of those many jobs on our website. But those shows, certainly for the developers, are very important to us, just to advertise the fact that we do have a studio that’s growing, that we do that people to consider us as a legitimate destination for their career.

I don’t know what kind of impact GDC or E3 has on game sales, or anything like that. I certainly hope that by getting the game out there people get geeked up about it.

Bob Colayco, in-house PR: On the PR side, we don’t really use GDC as a PR vehicle. There are a lot of people there to learn, and I try to not harass Dustin as he’s going to these sessions, so we don’t do a whole lot of interviews or PR or anything. That’s more like Blizzcon. Also some of the big international shows like gamescom; we have a big presence there.

E3? Not as much lately because we have Blizzcon, but we hit the international shows when we can, to show some love.

Dustin Browder: What’s been really exciting for us at these shows, and this has been a fortunate happenstance of our development cycle, is being able to put the game out there live for people to play, both at BlizzCon and these shows in Europe. For me as a developer, I feel much happier being able to say to people, ‘Just play it.’ The beta’s given us the same kind of advantage. I can sit here and talk and pontificate all day about what I think is good about the game, but really, who cares? What matters is that if you play it and like it the game will speak for itself. That’s what’s been very exciting for me about the shows, is that we can just get it in front of the fans and they can just tell us what they think. I think the game speaks for itself at this point.


A lot of Battle.net 2.0’s community features appear to be locked down at the moment. Are you quite nervous about rolling out a lot of the new community features? Do you think the community’s going to be quite shocked by it?

Dustin Browder: I’m always nervous about everything we do, to be clear. I guess you’re asking if I’m especially nervous. Well, I know that we have a lot more development ahead of us on Battle.net. The multiplayer game, I think, is in a pretty strong space – I hope – and the community’s going to test that for us, and that seems to be going well. Battle.net does have a little bit more work ahead of it in terms of this content patch coming, but they’re also going to be working right up until the very end. We will have a day one patch, a required day one patch. So that gives them a little bit more time to sort of get their ducks in a row.

In addition, we view Battle.net this time around a little more as we do WoW. We hope to be doing constant content development going forwards, so there are certainly features – tournament features, e-sport features, for example – that are planned after launch. But obviously, we’re very concerned about what the community thinks and we want the community to be happy with the service. We’re going to keep working on it until the community is happy with the service.

You mentioned a day one patch there? Is that public knowledge? Is that just for StarCraft?

Dustin Browder: I don’t know if that’s public knowledge or not.

Bob Colayco: It’s been pretty standard. It’s not just us; everyone does it.

Dustin Browder: Yeah. It’s certainly something that we’re doing this time around because the beta is going to be running. We’re certainly going to have a balance patch if nothing else.

Bob Colayco: If you think about the logistics of printing million of boxes, and millions of discs, and getting all that distribution out to all parts of the world, there’s a big chunk of time there that can be utilized by development to improve the game. It only makes sense to use that time somehow.

Dustin Browder: It’s pretty normal. They’ve been standard issue for WoW for some time. As a consumer back in the day, I always thought a day one patch was kind of a sad sign, but I’ve got to tell you, as a developer now I kind of welcome it, just for the chance to get a couple more months to really polish and work on the game a little bit longer.

Obviously we’ll do everything we can to make sure it’s as small a patch as possible, to make sure people can get into the game and get started playing it. That’s our biggest concern with the patch: to make sure it’s the tiniest thing we can make it so it’s really quick once you install the game.

Are you actually going to be removing or adding any units before you launch?

Dustin Browder: I don’t know if we’ll add or remove. We could very easily add or remove. I certainly hope not to. I don’t foresee removing. I could see changing or adding significantly if it came to that. Our numbers now are positive and things seem to be going well, but as we’ve seen many times in the past, the community will often surprise us with tactics and strategies that we simply didn’t see coming. If we get to a point in a few weeks or a month where we say, ‘Oh my God, the Immortal’s a really huge problem. We need to change him dramatically or drop him,’ that is a change we’d be willing to make at this point.

Is the Campaign actually finished yet?

Dustin Browder: It’s not finished. I’m doing a play-through right now on Hard difficulty, and I have pages of notes. But yes, all the missions are in, all of the game mechanics are in and working, and all the audio is recorded. We’re down to fixing, polishing; lots and lots of difficulty tuning is going on. We have multiple strike teams around the studio playing through at multiple difficulty levels, giving us tons and tons of feedback. We’ve been bringing in a lot of new users and having them run through our game, or at least the first part of the game, and watching where they get stuck. But yeah: all the missions are at least at some level complete.

How does it feel to finally get it all in one place?

Dustin Browder: It’s pretty exciting. I’ll be a lot more excited when it’s actually done. We’re obviously working a lot of hours right now trying to get it complete. We’re working a lot of hours for tuning. It’s a pretty exhausting experience all the way round. I’ll be happy, and I’ll give that little cheer, when we actually put it in the box.

You’ve got a release date in the first half of this year, right? So you’ve got quite a lot of leeway, I guess. You’ve got four months to actually ship. You’re completely confident on actually hitting that release date, right?

Dustin Browder: I don’t know [lots of laughing]. I’d really love to say yes, I got to tell you, brother. You never know what’s going to happen. You never know when something’s going to jump up and bite you that you didn’t expect. Yeah sure, today it’s looking great, but who knows tomorrow? Certainly I’d be super-excited for that to be the case. I can’t tell you how enthusiastic the team is at this point of getting this game out of the door, not only to get the game into the hands of our fans, but also so we can go home. But at this point we really want to get it out in the worst possible way, and any delays are going to meet with our righteous fury. But there’s no way to know for sure, dude, what’s going to happen at this point.

[article from: vg247.com]


First DLC Swarms To Aliens vs Predator
Report By: .mantis on 09 March 2010
Viewed 71 Times

Sega's European Blog has news about the first DLC multiplayer maps for Aliens vs. Predator:
The first downloadable content for Aliens vs Predator will shortly be available for Xbox 360, PlayStation 3 and PC platforms. Featuring 4 new maps for different multiplayer modes, previously only available in the Special Editions, this downloadable content will challenge all three species for the fight of their existence.

Two new Multiplayer maps for six different online modes (Deathmatch, Predator Hunt, Infestation, Species Deathmatch, Mixed Species Deathmatch and Domination) :
  • Docks: The caustic alkali waters of BG-386 put an end to Weyland-Yutani’s planned shipping activities.
  • Machine: As well as processing exotic ores, the BG-386 Refinery provided electrical power to the colonists at Freya’s Prospect.
Two new Survivor maps in which up to four Marines battle to stay alive against increasing swarms of Aliens:
  • Outpost: The site of the original Weyland-Yutani colony on BG-386 was abandoned, and soon reclaimed by the planet’s voracious jungle plant life.
  • Hive: Deep in the heart of the Freya’s Prospect Refinery lays the Xenomorph Hive.



Dragon Age: Origins - Awakening video
Report By: .mantis on 05 March 2010
Viewed 243 Times

Follwoing is the latest video footage for Dragon Age: Origins - Awakening which is releasing on Xbox 360 and PC DVD on the 19th March.




Toys of Alpha Protocol video
Report By: .mantis on 05 March 2010
Viewed 191 Times

Pre-Order Alpha Protocol on Xbox 360 or PlayStation 3 from Gamesman Online to receive an EXCLUSIVE Pack containing
  • “Assault Pack” un-lockable weapons pack containing 2 exclusive specially modified weapons and extras:
    • UC Regulator (High Damage Shotgun: 7 damage, 5's in other stats)
    • Shotgun Custom Upgrade Kit (+1's all over)
    • Rittergroupen Grizzly (High Accuracy Rifle: 7 accuracy, 5's in other stats)
    • Rifle Custom Upgrade Kit (+1's all over)
  • Pack Extras
    • 30 Rounds Phosphorous Ammo
    • 100 Subsonic Rounds
    • 20 Explosive Grenades
    • 10 Epinephrine Spikes
  • In addition, you will gain exclusive access to highly modified weaponry that can be purchased later in-game to enhance play and give you the upper hand:
    • Hamilton Howitzer (Huge Volley Shotgun , +4 to the projectile count) - Price: $450,000
    • Samael Retribution (Rapid-Fire Rifle, Decreased firing delay) - Price: $450,000


Alpha Protocol




F1 2010 Announced
Reported on: 10.03.2010
Tiger Woods 11 Confirmed
Reported on: 09.03.2010
Starcraft II Dustin Browder interview.
Reported on: 09.03.2010
First DLC Swarms To Aliens vs Predator
Reported on: 09.03.2010
Dragon Age: Origins - Awakening video
Reported on: 05.03.2010
Toys of Alpha Protocol video
Reported on: 05.03.2010
Metro 2033 Goes Gold
Reported on: 05.03.2010
Portal 2 Officially Announced
Reported on: 05.03.2010
Battlefield Bad Company 2 is on sale now.
Reported on: 05.03.2010
New Sims 3 expansion
Reported on: 04.03.2010
Battlefield: Bad Company 2 reviews are in ...
Reported on: 03.03.2010
Test Drive Unlimited 2 Announced
Reported on: 03.03.2010
Halo Reach Multiplayer Video Footage
Reported on: 03.03.2010
Metro 2033 is looking AWESOME !
Reported on: 02.03.2010
Splinter Cell Conviction MP videos
Reported on: 02.03.2010
Assassins Creed 2 BLACK now available
Reported on: 02.03.2010
Civilization V Announcement Trailer
Reported on: 26.02.2010
Battlefield: Bad Company 2 TV Ad Video
Reported on: 26.02.2010
Starcraft Beta to last three to five months ?!
Reported on: 26.02.2010
FIFA 10’s Ultimate Team now available
Reported on: 26.02.2010
10.03.2010
F1 2010 Announced
09.03.2010
Tiger Woods 11 Confirmed
09.03.2010
Starcraft II Dustin Browder interview.
09.03.2010
First DLC Swarms To Aliens vs Predator
05.03.2010
Dragon Age: Origins - Awakening video
05.03.2010
Toys of Alpha Protocol video
05.03.2010
Metro 2033 Goes Gold
Final Fantasy XIII
Final Fantasy XIII
Final Fantasy XIII Collectors Edition
Microsoft Xbox 360 Final Fantasy XIII Bundle (250Gb)
Assassins Creed II
Assassins Creed II Black Edition [EXCLUSIVE]
Battlefield: Bad Company 2 Limited Edition
Battlefield: Bad Company 2 Limited Edition
Battlefield: Bad Company 2 Limited Edition
Sonic & SEGA All-Stars Racing
Sonic & SEGA All-Stars Racing
Sonic & SEGA All-Stars Racing
Sonic & SEGA All-Stars Racing Bundle
Stronghold Collection (5 full games)
Dantes Inferno

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